My showreel consists of animation works focused around Cartoony-style combative animation, Body mechanics, Acting & Performance and Two characters fight-scene.
The stylized animation was inspired by “Demon Slayer:Kimestsu No Yaiba” anime from one of the episodic scenes. I wanted to try cartoony animation, so it was the perfect opportunity to explore & experiment and use my creative ideas upon an existing anime scene.
The second piece is focused on Body Mechanics. I wanted to push myself more than it just being a “typical” body mechanics. The concept for this is that the character is on the run for stealing a diamond and trying to evade the police. I’ve used references of parkours and combined two of the videos as one along with a draw-over of few poses that I had in mind
The dialogue scene is acting & performance. The idea of two characters; one being the confident and cocky(first character) while the other being clumsy and laid-back(second character) where the first character is waiting outside of the second character’s building to pick him up. I had to shoot my own reference for both of the characters and the acting choices were made accordingly to a pre-existed movie dialogue.

ABOUT ME:
Course: MA Animation
Biography: I am a Master’s student in 3D animation and striving to improve my craft .The most I’m drawn to towards is film and interested in exploring and experimenting on different styles of animation.
Software Experience: Maya, Photoshop, After Effects, Premiere Pro
Employment Experience: One year experienced in TV series production worked as a Junior Animator for a kid’s show. I’ve done a freelance work for Ubisoft Reflections most recently.
Interests: Gaming, Drawing, Movies, Philosophy, Anime