Throughout this past year, I have focused on improving and refining my skills as a character animator. Here you’ll see some of my best work from my final year studies; a group project and an individual project.
For my Short Film Production module earlier this year, I took on the roles of Co-Director/Co-Producer and Lead Animator for our short film ‘A.I.D.A’, a story about a robot who encounters natural life for the first time in their existence. Though, before they can fully appreciate this wonderous thing, they’re quickly reset in order to forget. This project was a real learning curve for me and I got to explore many different areas of the animation pipeline, being responsible for animating the human character ‘Amanda’ as well as rigging both ‘A.I.D.A’ and the dandelion. Below you can watch my ‘Making of Reel’ for ‘A.I.D.A’ which showcases all of my contributions towards the project.
You can watch the full film here: https://vimeo.com/548417745
As part of my Final Year Project module, I produced a set of two high quality animations covering two different styles; performance acting and body mechanics. The first one is centered around two characters engaged in a tense conversation and the second is a character moving through an interior space, singing and dancing to a piece of music. Both projects pushed me to create my best work and I learnt a lot about different areas of the pipeline along the way including lighting scenes and working with cameras. While both pieces are going to be improved upon, I had a ton of fun developing each piece from pre-production to post-production and I am proud of the outcome I achieved. Below is the short ‘Progress Reel’ I created to show my full development process.
Once I have spent some time polishing each piece a bit more, I will post updated versions. If you would like to see each piece standalone, they’re on my LinkedIn profile!
Finally, here is my most recent student showreel which features both of these projects as well as a couple of others that I have worked on and am most proud of. I hope to be updating it again soon with some newer projects as I plan on working with quadrapeds, creatures and new styles of animation in the coming months but I am happy to show you all what I have currently.
Thank you for taking the time to look at my work, I really appreciate it! Please do not hesistate to get in contact if you would like to chat more, I am most active on LinkedIn.

Course
Computer Character Animation
Biography
I am an ambitious and diligent individual with a passion for storytelling and creating high quality animation in Maya, down to the last detail. I constantly aim to be effective with my time management, ensuring that I recieve enough feedback on projects so that I am able to hit deadlines efficently and to a standard that I am most happy with. Currently, I am specialising in 3D character animation and aim to increase the quality of my work with every new piece I create. Though, I am hoping to push my abilities further as I want to animate a variety of creatures to showcase my talents and capabilities even more. Throughout my studies I have rigged a handful of assets, including a robot, as part of group projects and intend to further this skill in my own time as I have a great interest in the rigging process and the pipeline that industry professionals follow.
Software & Hardware Proficiencies
- Maya
- Shotgun
- Adobe Photoshop
- Adobe Premiere Pro
- Adobe Illustrator
- Paint Tool Sai
- ZBrush
Employment, Work Experience & Volunteering
In 2018 I participated in some work experience as an Apprentice Graphic Designer for a month where I learned a lot about the creative industry, including the most effective way to communicate with client(s) about their brief, produce work in a quick turnaround period upon recieving feedback from both client(s) and Lead Designers as well as what to expect in such a career. I also have over four years of work experience from a variety of part time jobs, each which have provided me with excellent communication, customer services and team based skills which can be both transferrable and applicable in any work environment.
Interests
Outside of animating, I enjoy creating digital illustrations, playing Dungeons & Dragons 5th Edition to let my creative mind run even more wild than it usually does and more recently, taking part in the Agora Studios animation challenges. I also frequently attend the gym and am currently training with a Personal Trainer to achieve personal fitness goals to better my health both phyiscally and mentally.