Taking inspiration from Wolfenstein, I am proud to show my final year project ‘Revolution denied’. This project shows the state of a street in old London if the Nazis had won the war. Although many try to revolt, this act of disorder is denied by the new Nazi ruling. Interested in more? check out some other projects of mine over on Artstation: https://www.artstation.com/nextgenluke
The goal of the project is to tell a story through the environment alone, along with small animations and creative lighting to aid with the viewer’s interpretation of what may be occurring. Although many days of hard work were poured into this project, it was a joy to see it come to life before my eyes. Despite some challenges, including learning new concepts, how to animate and take advantage of all the resources I had available, I feel it shows the baseline of what I have to offer, giving me confidence that my future will be full of improvement, learning new skills quickly and working within a strict time limit.
I am happy with the work that I have managed to achieve during my short time within university, allowing me to delve deeper into my passions as an artist, to now take the next steps into building a career within the industry. This scene helped push my independent skills and allowed me to become confident in my ability to quickly learn, adapt and create, quickly picking up new software and abilities within such small amounts of time, and not backing down to this large piece of work I set for myself to achieve, resulting in a game ready, dynamic, scene, telling a unique story.
I hope you enjoy my work, as much as I had enjoyed creating it!

Portfolio: https://www.artstation.com/nextgenluke
I am a 3D environmental artist looking for opportunities in which I can share and develop my skills and passions.
Course: BA (Hons) Computer Games Art
Software I am experienced in:
- Maya
- Zbrush
- Substance Painter
- Substance Designer
- Adobe Photoshop/ Illustrator
- Unreal Engine 4
- Marmoset toolbag
Experience
January – May 2020
Ace Studios, Teesside University, Middlesbrough – Journeyman, Coin Op 2020 –
Castlevania – Lead Artist managing a 20+ team of people, environmental and prop modelling.
September 2020 – January 2021
Bad Blueprint, Teesside University, Middlesbrough – Beta Arcade 2020 – They That Remember – Lead Artist and Producer, environmental and prop modelling.
About me
I specialise in hard surface environment and prop modelling. I am heavily interested in telling a story through my environments, as well as having my work appear functional and grounded, while focusing on creating engaging and detailed visuals. During my time at university, I studied and developed a wide range of skills including how to light a scene, block out and model an environment and do this all optimised in order to be game ready and completely functional.
I am extremely driven and able to use feedback from peers and superiors, taking every opportunity to improve upon my work; whilst also critically evaluating the work myself to make sure each piece I do is better than the last. I engage fully within each project, ensuring I put my all into producing the highest quality of work I can create. I strive to continuously grow, constantly pushing myself beyond my limits artistically and professionally, allowing me to improve my skills.
Please feel free to contact me anytime!
Emaill: lukemills1108@gmail.com