Final Year Project – Toon Town
This project takes heavy inspiration from the game, Plants Vs Zombies: Battle for Neighborville, in terms of art style.
The aim of the project was to create a full scale environment the player can walkthrough, demonstrating and improving my skills using Trim Sheets, Tileable textures and reusable assets. As well as developing my understanding in Shader creation in Unreal Engine 4.
My Portfolio:
Artstation Realtime Screenshots
Artstation Realtime Prop Screenshots
Artstation Material Screenshots
My Portfolio:

About Me
Next Gen Games Graduate and currently a 3rd year, but soon to be a graduated Games
Art student, looking for work as an 3D Environment Artist. I have confident knowledge in
the PBR workflow and the software, as well as more traditional 3D methods if required. I
hope to continue and broaden my knowledge of new methods and techniques for every
project I work on.
Course
(BA) Hons Computer Games Art
Software Used:
- Autodesk Maya / Blender
● Zbrush / Mudbox
● Adobe Photoshop / Premier / Lightbox / Camera Raw
● Substance Painter / Designer / Bitmap2Material / Materialize
● Unreal Engine / Unity
● Agisoft Metashape / Reality Capture
● Marmoset Toolbag / Keyshot
● Speed Tree
Employment / Experience/Past Employment
Currently Unemployed
Experience:
January – May 2020
BioMix, Teesside University, Middlesbrough – Journeyman, Coin Op 2020 –
Castlevania – Responsible for Background and Core Game Mechanic Assets.
September 2020 – January 2021
8 Ball Studios, Teesside University, Middlesbrough – Beta Arcade 2020 – Antediluvian Responsible for a full Environment/Props/Textures.
Past Employment:
Retail (4 Years Total): Cashier, General shop facing and Stock replenishment
Intrests
Video Games, Music (listening/Playing/Performing), Gym, Photography.