Aiming to explore the effectiveness of the 3rd person camera view within VR, I’ve developed a 3rd person VR shooter game with 1st person puzzle elements. The goal of the project was to develop a game that helped understand the 3rd person camera’s effectiveness when compared to the 1st person camera. The game involves the player entering a game engine to try and destroy a virus that’s wreaking havoc on the level. The player has to progress through the level by shooting enemies in 3rd person mode and solving bridge puzzles in 1st person mode, all within VR.
Whilst developing this game in UE4, comfort and accessibility was a high priority alongside game-feel and overall enjoyment due to the VR nature and 3rd person camera view. Visual scripting/blueprints were used to create the game logic alongside extensively using blueprint interfaces for effective communication without impacting performance.
Video may be a bit laggy due to recording and playing VR being taxing on the CPU.
Thank you for viewing my work! If you’d like to see more, take a look at my portfolio down below. If you’d like to see a description of my project in a poster form, take a look at the poster link below.
Portfolio: adanielsdesign.wordpress.com
Poster: ADANIELS_Poster

ABOUT ME
Course
MA Games Design
Biography
I’m a game designer specializing in technical design, mechanic creation and iteration, level design and visual scripting. I’m also invested in VR-specific design and the intricacies and design challenges that come with it. I love creating excellent-feeling mechanics and experiences that can leave an impact on the player and I always try to achieve that idea. I’m constantly trying to expand my knowledge in the world of games by engaging in personal projects that have the potential to challenge me and to allow me to create something fun.
Software & Hardware Proficiencies
- UE4 (Unreal Engine 4)
- Unity
- 3DSMax
- Substance Painter
- Photoshop
- Affinity Photo
Employment, Work Experience & Volunteering
Whilst I don’t have any work experience, I engage with friends on game projects in UE4 in order to create enjoyable game experiences and mechanics which helps further my team skills and communication. As well as this, I also partake in personal projects that can range from web development to game design.
Interests
In my spare time I enjoy engaging in music composition by creating my own music as well as playing guitar. When I’m not making music, I keep my brain engaged by teaching myself web development or I engage in competitive sim-racing. For when I’m playing video games, I specifically enjoy RPGs, shooters, melee combat and multiplayer games.