A puzzling 3D First Person Shooter survival game.
The player must go through an amusement park filled with zombies to find his family. This is a project for the Advanced Mission Design course. In this project, I have designed all the 3D models (related to circus carousel, etc) alongside the Game Design Document and visual scripting in Unreal Engine 4.

ABOUT ME
Course
MA Games Design
Biography
I am an enthusiastic game developer with programming background and Games Design degree knowledge that help me to visualise key development aspects better and push me into driving a video game throughout the production cycle effectively. I like using Unity and Unreal and constantly discover and learn something beyond my degree and specialty. I am also interested in Gamification, GWAP and “Games 4 Change” and I like to participate in game jams, whether the entries are 5 or 5000. I am motivated and eager to learn more and succeed in the industry.
Software & Hardware Proficiencies
- Unity
- C#
- Unreal Engine (Blueprints)
- PlayFab
- Blender 2.80
- HTML, CSS, Javascript
- MySQL
Employment, Work Experience & Volunteering
I am currently working fixed term at Talkout, in Birmingham, on a Gamification project that teaches factory workers about Lean Manufacturing. On this project, I am programming in Unity (AI Navigation, URP Lighting) and as a Designer I co-write/update the GDD with the Project Manager, focus on the Level Design and Game Balance (Flow) as well as meet bi-weekly with the clients for a demo and discuss the progress or propose changes.
Interests
In my spare time, I enjoy 3D modelling using Blender 2.80 and I create asset for my projects which have been downloaded more than 800 times so far. I also love expanding my knowledge through online courses as well as socializing, walking, playing volleyball, “photosynthesizing” at a park and cooking (more into baking).