My current project develops the barbarian shaman concept by Russell Dongjun Lu https://www.artstation.com/artwork/L2RBVl with the aim of improving my skills for creating realistic anatomy and clothing. I created the high poly in ZBrush and hand sculpted all the items so that I could capture the organic nature of the concept, focusing on adding the weathered detail to make the items appear aged. I have really enjoyed working on a realistic character and seeing the personality of the piece emerge with every imperfection.
I am currently working to finish the textures in Substance Painter and placing the feathers that I created in XGen and converted into low poly cards, around the shoulders.
I decided to challenge myself with learning the basics of real time hair generation using XGen to create a Viking hairstyle. I first created the desired effect of the hair strands in XGen using splines and shaped them so that the cards would intertwine and give depth to the style which I could then layer on the model using deformers to bend and twist the cards around the head and create the intricate braids. I have a lot of experience of braiding my own hair in this mannerr which gave me a better understanding of how the hair is collected from the roots and pulled into the braid.

BA Games Art
Hi I’m Ellie,
I am a final year game art student graduating this summer and my main interest is character creation, I love exploring different biomes and creatures in games and films and can’t wait to see my creations come to life and enjoyed by others.
I enjoy challenging myself to learn new skills and have been exploring how to create realistic characters, starting with learning real-time hair using XGen and creating hair cards to create a braided Viking hairstyle. This project taught me a lot and I am currently working to use XGen to create feathers for my current project of a realistic human shaman.
Software Skills
ZBrush
Maya
XGen
Substance Painter
Unreal Engine 4
Photoshop
After Effects
I have also learnt the basics of; Substance Designer, Agisoft, Reality Capture and Github.
Work Experience
Cinematic Intern at Fire Without Smoke
I was assigned with locating key visuals within the game engines of AAA companies, which we would capture sequences of to be used for creating game trailers and concept art. I really enjoyed working here because I was able to experiment with the scene setting and recording of shots that I would compile into a story in After Effects to create a draft for a game trailer.
Gymnastics Coach and Judge
I have also worked as a gymnastics coach following over a decade of participating in the sport which has helped me gain valuable knowledge of the muscular and skeletal system which comes in handy when designing characters and new monsters.
Additional Information
As well as my passion for games and film, I also enjoy a variety of sports including gymnastics; archery and hope to try out the various rock climbing centres around the world.
I also love creating large scale murals using a variety of traditional media such as ink, charcoal and acrylic.