This is the keyframe that I did for a group University project called Depths. Its a story driven game that follows the story of Billy who tries to stop the Demons from an underwater world entering his World via a bucket. This keyframe is around the end of the story when Billy finds the skeleton guards guarding the bucket featuring a Quick Time Event fight sequence. I used Photoshop and Sketchup to make the environment and characters as well as Photobashing and overpaint.
The Temple-Skeleton and the general Keyframe design was done by me.
The main character design was done by a group mate and then I drew the pose and the rest of the details on the keyframe based on the design sheet that I was given.
I was born in Cyprus and came to the United Kingdom to study and pursue my love for Concept Art and Illustration. I am currently looking for a job placement.
I create Characters and Environments but also interested in Prop design . In addition I work in Photoshop and Sketchup and Maya.
I worked as an artist in a 48h game jam and I was tasked with designing various isometric rooms for a Beat ’em up style game.
I also went to an internship in 2018 at Whipper and I was engaged in various elements of game character designs and marketing research relating to the gamfied messaging platform Whipper.
I also developed my teamwork skill by working with another intern and the team.
Artstation Portfolio: https://www.artstation.com/cmandalios_art/albums/all