For my Final Year Project, the goal was to make a well-designed level and then introduce an environmental factor to improve the player’s experience. The environmental factor that I chose was an abandoned city covered in a thick layer of fog, whereby the player must navigate through the level utilising a scanner to highlight the surrounding area. The player is a private investigator (PI) and is searching for a missing person. The objective of this level is to search for hidden items to find the clues that lead to obtaining the keycode for the main house.

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