For my Final Year Project, the goal was to make a well-designed level and then introduce an environmental factor to improve the player’s experience. The environmental factor that I chose was an abandoned city covered in a thick layer of fog, whereby the player must navigate through the level utilising a scanner to highlight the surrounding area. The player is a private investigator (PI) and is searching for a missing person. The objective of this level is to search for hidden items to find the clues that lead to obtaining the keycode for the main house.
I am a final year student of the Computer Games Design course at Teesside University. I focus on level design but I like to explore other aspects of game design as well.
List of Software’s I use:
- Unreal Engine 4
- Adobe Photoshop/Premier/Audition
Other then playing games, I like to learn about history and mythology as both are interesting and helps with inspiration.