This project shows a presentation of a 3D visual effects asset
(a semi-worn-out war robot).
The project covers the creation of the robot form, manipulation of the
topology, scene organization, UV mapping, texturing, lighting, and final
Most of the modelling was done in Maya however Zbrush used to model some parts and also to create details while
Substance painter was used in creating the textures. The model was rendered in Arnold.
Hello! I’m Titi, a soon to be graduate of MA Visual Effects. I am very creative, talented and responsible, eager to work in the industry to improve my professional skills and gain valuable industry experience while contributing value to the creative team.
MA Visual Effects
My range of specialty includes procedural modelling, destruction, vellum, production ready models, texturing, etc. My software expertise include; Maya, Houdini, Substance painter, Nuke, Marvelous designer, Zbrush, Unreal engine, Photoshop and After effects.
I am also have experience using Arnold, Renderman and Redshift render engines.