This project shows a presentation of a 3D visual effects asset
(a semi-worn-out war robot).

The project covers the creation of the robot form, manipulation of the
topology, scene organization, UV mapping, texturing, lighting, and final
rendering.

Most of the modelling was done in Maya however Zbrush used to model some parts and also to create details while
Substance painter was used in creating the textures. The model was rendered in Arnold.

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