I was part of Team Helheim for our Beta Arcade module, responsible for creating characters assets for Rise To Valhalla. I was fully responsible for all character models, and was invokved with the character design process. All characters were sculpted in ZBrush, retopologised in Maya and textured in Substance Painter. Due to the isometric view of the in-game camera, these character models were retopologised with a less intensive tri count in mind.

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