For Interface Design, I made a mobile game called Crimson Horizon. My reasons for this was firstly, I had not previously worked in this area and I wanted to try something new, and secondly, I felt that interfaces are really important on mobile devices because they need to be accurate and accessible without it dominating the screen. The genre I chose was an aerial combat, sci-fi, military, and rail-shooter because I thought that they would work well as a mobile game.

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