Luminous is a made up open-world game, where you play as a magician who uses light magic to heal the dead land. The player will have to defend themselves against creatures and travel through treacherous environments. The narrative behind the game is that the darkness (unexplained natural disaster) has taken over and is tuning lush landscapes into dead barren land. To stop it from spreading to the protagonist’s village they sold their sight to gain light powers to heal the land before the darkness takes over their home. To help the protagonist a small moth-like creature leads them through the terrain making small noises to help guide them.
I envisioned my project to be a AAA fantasy game as I’ve always been a massive fan of the dark fantasy genre. Most recently before this project began, I had been working on highly detailed illustrations pieces for board games and card games. I wanted to expand my capabilities and tailor them to different game mediums and push myself to make my artwork functional within a game setting. I wanted to continue with a realistic style incorporating painterly elements to give it an illustrated touch.
I’m a passionate and hard-working artist that takes feedback well, I’m a concept art generalist but I’m best at rendering detailed and realistic fantasy illustrations.
Recently I’ve been commissioned to design two public art sculptures for a national art exhibition, interpreting from a customer briefing, winning a successful competitive selection process and delivering a timely and high-quality project. I have worked for Ai Solve doing illustrations for a published 3D colouring book for charity. I have also worked as a team in a design department at Keech Hospice helping to create leaflets for fun runs. I have also been a course rep for the Concept Art Ba for two years.
I am proficient at Photoshop, Premier Pro, Maya, Blender and Zbrush, frequently working with photoshop and Blender.