This project was created to further advance my knowledge with regards to fluid simulation. After doing small scale and medium scale fluid simulation like boiling water and water fountain, I wanted to do large scale simulation, which led me to ocean simulation.
Creating wide ocean was pretty simple as Houdini had all the pre-sets available. The Ocean simulation will be used in creating foam, guiding flip simulation, creating wind forces, and wet maps.
As I mentioned creating and rendering wide was too simple for my final year project therefore I decided to add object that would make the shot look interesting.
I decided to add cliff which interacts with ocean giving a nice splash but for that to happen I had to use the ocean spectrum that I created previously to guide the flip simulation.
To further improve the fluid simulation, I introduced wind forces to add rolling waves on top of guided fluid.
This flip simulation was further used to create white water as well as wet map to give it a realistic look.
Below is the final product.

Course: MComp (Hons) Visual Effects
Biography: My name is Marmik Rana. I’m currently finishing my final year at Teesside University. I aspire to be an effects artist but I also have experience with compositing and modelling. During my studies in Teesside University, I have acquired a lot skills and knowledge to be an effects artist. I love to watch movies and get inspired by the cool visual effects to make my own.
Software & Hardware Proficiencies: Houdini, Maya, Nuke,
Employment, Work Experience & Volunteering:
I do not have prior experience of working in VFX industry but I have gained a lot of professional transferable skills from working in group projects and part time jobs.
Catering Assistant at Terrace (Teesside SU Kitchen) 2018-2021
- Developed communication and teamwork skills
- Learned to work under pressure
Interests: Coding, Reading, Sports, Swimming, Cooking, Editing, Gaming.
You can find more of my work in : https://www.youtube.com/channel/UCwVEEueja2ETeutnnz9Cn2Q