ADVANCED FLUID SIMULATION – MARMIK RANA

This project was created to further advance my knowledge with regards to fluid simulation. After doing small scale and medium scale fluid simulation like boiling water and water fountain, I wanted to do large scale simulation, which led me to ocean simulation.

Creating wide ocean was pretty simple as Houdini had all the pre-sets available. The Ocean simulation will be used in creating foam, guiding flip simulation, creating wind forces, and wet maps.

As I mentioned creating and rendering wide was too simple for my final year project therefore I decided to add object that would make the shot look interesting.

I decided to add cliff which interacts with ocean giving a nice splash but for that to happen I had to use the ocean spectrum that I created previously to guide the flip simulation.

To further improve the fluid simulation, I introduced wind forces to add rolling waves on top of guided fluid.

This flip simulation was further used to create white water as well as wet map to give it a realistic look.

Below is the final product.

 

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