Project Description
Within my Masters Project I researched the practicality and uses of Ray Tracing focusing mainly on the applicability in Games Design.
I did this by creating several scenes, in which I created and altered the lighting within Unreal. I used 3 different types of lighting, one normal and 2 different Ray Tracing methods.

ABOUT ME
Course
MA Games Design
Biography
Very passionate about Gaming, PC Building, Motorbikes and Console/PC Repairs
Skilled in Technical Design, Level Design and Lighting
I specialise in Ray Traced Lighting and Level Design
I am currently working at the Riverside Stadium as a Steward, I have worked within the industry on several brief occasions for free in QA
Software & Hardware Proficiencies
Skilled within Unreal Technical Design, Skilled in 3DS Max, Skilled in Lighting Techniques within Unreal, Currently learning Substance Designer and Painter, aswell as learning Sculptris
Employment, Work Experience & Volunteering
Worked briefly for studios for free within QA, also Volunteered with the Cleveland Fire Brigade for several years as a Specialist Fire Safety Officer, in which I Earned my Accreditations and National Recognition for Volunteering.