MASTERS PROJECT – THE FUTURE USE AND PRACTICALITY OF RAY TRACING TECHNOLOGY – RYAN SULLIVAN

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Project Description

Within my Masters Project I researched the practicality and uses of Ray Tracing focusing mainly on the applicability in Games Design.

I did this by creating several scenes, in which I created and altered the lighting within Unreal. I used 3 different types of lighting, one normal and 2 different Ray Tracing methods.

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