“It is the year 2133, an emergency distress signal has been picked up coming from a nearby research facility ship. It is up to you to board the ship and prevent the reactor from melting down.”
Mutation is a third-person shooter, horror game, built within Unreal Engine 4, based on the popular Dead Space franchise. The player will fight countless mutated shipmates as they work their way through the rooms and corridors to discover the source of the corruption and prevent the reactor from exploding. Through the use of diegetic UI, sounds, and in-game events, the player will become fully immersed in the gameplay.
The focus of this project was to demonstrate my skills and knowledge in level design, from block-outs to asset placement and level flow, creating a piece that could fit into any modern-day horror game. With the levels built, the next step was to focus on mechanics to bring the environment to life, through the use of cutscenes, events, enemies, doors, etc.
Below are screenshots of the environment within Mutation.
The videos below contain the trailer, and also a run-through of gameplay.

ABOUT ME
Hello, my name is Martin, welcome to my page!
Course: Computer Games Design
Biography: I have always had a passion for level design, with the addition of mechanics. Through university and personal projects, I have developed skills in multiple areas such as level design, mechanics, UI, block-outs/white box, 3d building. Softskills gained through past jobs such as punctuality, problem-solving, teamwork, leadership enabled me to become a team leader in Journeyman and a level designer in Beta Arcade. All of the knowledge gained has helped me to focus on my passion for level design which is a career I wish to pursue.
Software & Hardware Proficiencies: My main strength is Unreal Engine, with knowledge in Maya, Photoshop, Procreate.
Employment, Work Experience & Volunteering: Working in CeX, I gained skills in teamwork, deadlines, quality control. I also gained knowledge into customer preference such as what games are popular, feedback on certain games they have played. Working at Capita, I gained skills in quality control, deadlines, training staff, teamwork. Working as Quality Control and Training, I had to ensure staff members were correctly trained and worked efficiently, but also the work produced was correct and deadlines were met.
Interests: As mentioned above, level design is my main interest, though I also enjoy playing games. My interest in game design started from my early childhood, from getting a GameBoy and Pokemon Red for Christmas, to saving up pocket money and buying my first Nintendo 64. Outside of games, I have an interest in ants, and currently have two small colonies which I am growing at home. Why ants? their social interactions and colony dedication is fascinating, plus they are super easy to care for.
Thank you for reading my biography, I hope you enjoy my work!