This project is full focusing on the newer technology “photogrammetry” as this is something I really enjoyed in my first semester in 3rd year. I can see loads of potential with this software as more and more companies are using it, it is definitely another good skill to learn as it is fairly new.
The aim of this project for me was to create some high quality, game ready assets / materials to extend my knowledge further from the first semester.
Here is a video of the angel statue real time in Unreal Engine:
Other than photogrammetry, I really want to improve on my 3D modelling skills for making props as I also find this really enjoyable to do, always happy to learn new techniques and software if needed.
Here is something I did for Beta Arcade in first semester of 3rd year: – For more renders go here to my artstation page: https://www.artstation.com/artwork/QrJAn4
Portfolio
Stockton Riverside College Graduate and currently a 3rd year student close to being a Graduate Games Art student – looking for work as a 3D Prop artist / photogrammetry artist. I have good knowledge in the PBR workflow and the software to go with it as well as the traditional 3D methods if needed.
I am really passionate to increase my knowledge / skill of everything 3D related as I want to be the best version of myself.
Course:
(BA) Hons Computer Games Art
Software Used:
- Autodesk Maya / 3ds Max (Maya Preferred)
- Zbrush
- Adobe Photoshop / Camera Raw
- Substance Painter / Designer / Bitmap2Material / Materialize
- Unreal Engine 4
- Agisoft Metashape / Reality Capture
- Marmoset Toolbag
- SpeedTree
- Quixel Mixer / Bridge
Experience:
2020 – 2021 – Beta Arcade – Prop Artist
I was tasked to make some smaller assets and two weapons for our game.
2019 – 2020 – Journeyman – Prop Artist
I was tasked to make some small / medium props.
Interest:
Outside of the 3D world I highly enjoy being active, sight seeing, working out, listening to music (loudly) and of course gaming when I get the chance!