Project Description:

A prototype of a Side Scrolling Action Game I developed for my Final Year Project. It has a strong focus on quick platforming and short combat encounters.

I’ve created the particle effects from scratch myself using Photoshop for the textures and Niagara and Cascade for the Particle Systems setups in Unreal Engine 4. I also modelled and textured the weapon the player is holding by using Maya and Substance Painter. All of the mechanics showcased in the game were developed by me via blueprints, including the cooldown widgets. Anything interface related was also created by me in Photoshop.

I do not own any of the other assets showcased in the Demo.

Playable Demo Link

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