A prototype of a Side Scrolling Action Game I developed for my Final Year Project. It has a strong focus on quick platforming and short combat encounters.
I’ve created the particle effects from scratch myself using Photoshop for the textures and Niagara and Cascade for the Particle Systems setups in Unreal Engine 4. I also modelled and textured the weapon the player is holding by using Maya and Substance Painter. All of the mechanics showcased in the game were developed by me via blueprints, including the cooldown widgets. Anything interface related was also created by me in Photoshop.
I do not own any of the other assets showcased in the Demo.
Computer Games Design BA (Hons)
25 year old Computer Games Design Student on his way to graduation.
Software & Hardware Proficiencies
I’m mostly familiar with Unreal Engine 4 and I have some decent experience with Cascade and Niagara. I’m also a hobbyist video editor and have had some success on YouTube, reaching over 100k subscribers. I’ve mainly used Premiere Pro to edit any video projects. I have decent knowledge over Photoshop, I’ve used it to create multiple textures for materials needed for my particle systems. Likewise, I’ve used Photoshop plenty to make my Youtube thumbnails and to aid me in creating content for my videos.
I really enjoy retro video games and collecting them. I’m also a big fan of animation.