Game Background:

Story:

[Advertisement] Welcome to Metis Robotics Tech Corp., the world-class cutting-edge technology enterprise. We mainly engage in research and robot development related to advanced artificial intelligence, human bionics, quantum technology and nanotechnology. Our aim is building a bright future for the universe. As our founder Dr. Daedalus Metis said, there is always knowledge unknown waiting for us to explore. We believe our technologies will become your best helper for your daily life!

 

You are a fresh new AI built by MRTC. You are now in a virtual simulation that is designed to train and test your cognition and intelligence. You will face multiple tasks designed based on a frontier quantum technology which is about changing volume of an object freely in the real world and is still in a testing stage. Try to finish the task and prove that you are a qualified AI.

 

 

Core mechanics and background:

With the help of quantum technology, the AI character who is acted by player have the ability to change the volume of the object and itself. The puzzles are mainly designed to test the mastery of this ability and the overall quality of the AI.

 

 

Character introduction: (main character in mission 2)

2# AI:  AAE12–Mark I (All-condition All-terrain Exploratory AI)

As the 3rd generation of AI designed for interstellar exploration usage, this AI has become our best-seller due to its highly functional intelligence and strong adaptive ability. Its self-evolving learning system makes sure that it can adapt to any changing environment quickly. No matter how complex and dangerous the condition is, it can always survive from the challenge and find its way out which is ensured by its spatial recognition ability and memory analysis ability.

 


Core Game Mechanics:

Function of changing size:

a) Three size of volume: S/M/L (player’s height 0.4m/1.6m/6.4m). The objects also have three size to transform.

b) Player can change his own volume freely inside the permitted area.

c) Player can change the volume of accessible objects inside the permitted area.

 

Mechanics for puzzles:

a) Changing player’s own size to get to specific position.

b) Changing player’s own size to get a different view angle and get more information. (for example getting a better view of the whole maze when player is in L size)

c) Changing objects’ position and size to get to specific position and solve some puzzles.

 

Main Theme of this level:

a) Exploring the maze with the help of getting information from its above.

b) Exploring the maze with the help of disassembly model of the maze.

c) Exploring the maze to get useful resource for puzzle solving

 

Level Layout:


Detailed Design for Each Room:

 

1. Green Room (Start):

In this room, the main aim is to guide the player to get familiar with the barrier system and the central maze. Player will need to find the green star first in the restricted maze area and then he will be able to unlock the barrier inside the maze. Player will also get a slope after getting the green star and it will help player to get to the top of the whole maze.

 

 

2. Central Maze:

After finishing task inside the first room, player will be able to explore the maze freely. With the help of better view provided by transforming to large size, player can understand the maze better and find their way to other rooms.

 

The central maze is the core system of the whole level as puzzles in other rooms need to be unlocked first inside the maze and there is useful resource for solving those puzzles.

 

Here below is the layout of the central maze:

3. Yellow Room (Ditch Test):

In this room, player will face the challenge to cross the ditches with different depth. There are objects located inside the central maze which can be used to fill the ditches. Those objects have the same color effect as the room color.

 

After player getting the star in this room, he will also get a piece of model. This model is a part of the hint for the final challenge.

 

 

4. Red Room (Mountain Test):

In this room, player will face the challenge to climb to a higher ground and he will be restricted to a small size condition. Similar to yellow room, player can find some objects in the maze to help them climb higher. Those objects have the same color effect as the room color.

 

After player getting the star in this room, he will also get a piece of model. This model is a part of the hint for the final challenge.

 

 

5. Blue Room (Final Challenge):

When player finish tests in other rooms and enter this room, player will have three pieces of model in total. These pieces show the exact layout of the final 3-level maze. With the help of these, player need to find all three star inside the maze to unlock the final barrier.

 

Here below is the layout of the final maze:


Deficiencies that still need improvement:

  1. The expansion of the core gameplay still needs to be enhanced. Simply completing a series of similar puzzles will make the game a bit monotonous. So it is important to explore the many possibilities from the core gameplay and make the game experience more diverse.
  2. The connections and mutual support between the various puzzles should be strengthened, which could make the elements more unified.
  3. More thought could be given to the combination of art elements and gameplay, as well as the extension and demonstration of backstory.These could enhance the immersion of the game and add additional interest to the content.

Playthrough Video:

Link for the Game File:

https://drive.google.com/file/d/19X2ImagvT3tHSrcNWP9DOXQx1nv4cAx9/view?usp=sharing

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