I am presenting my latest game environment, with inspiration based on James Cameron’s world of Pandora, and Moon Studios: Ori and the blind forest.
The intention to focus on during this project where the efficient ways of using industry-standard techniques and optimisation of assets, to practice the overall pipeline used as an environment artist. I used a modular approach on the main structure of the greenhouse, which allowed me to expand the area if needed. Textures shown on the vegetation is hand painted using Pro Create and Photoshop to generate suitable maps. I also took the time to learn more about particle effects and lighting inside Unreal Engine 4, just to improve the overall atmosphere.
This environment was completed within Unreal Engine 4 and created with a variety of industry-standard software and practices such as, Zbrush, 3DS Max, Substance Painter, Substance Designer, Photoshop and Pro Create.
BA Games Art at Teesside University
My name is Jennipher, I am an enthusiastic 3D Artist, currently in my final year of studying Games Art at Teesside University. My passion lies in environment art where I am striving to improve my skills in composition and storytelling.
I am eager to learn new things and to expand my knowledge.
Software & Hardware Proficiencies
Unreal Engine 4
Substance painter (learning Designer)
Employment, Work Experience & Volunteering
I don’t have any work experience in the game industry yet, but during my time at Noroff in Oslo, I volunteered on several projects outside my studies. Among these I participated in the making of an animated 3D commercial video.
On my spare time I enjoy drawing and sketching – and anything that involve creativity, including cooking. I also love traveling, architecture and nature, the latter can often be reflected in my own work. I usually play video games that allows me to explore landscapes and that can inspire me.