For my final project at Teesside University, I decided to design and create a pair of game-ready character inspired by witches and nature. Since the intention was for these character to be used in real-time, I took extra care in the polycount and the topology.
At the start of the project, I had no clue as to what the character I would make would be, but I began to collect a wide amount of images of outfits, particularly vintage dresses from the mid-1800s to early-1900s, various object, plant-life, and whatever happened to catch my eye to help inspire me. From there I realised what I wanted the characters to be, so I created thumbnail sketches to test out designs, before expanding some of them into my final designs.
I wanted to incorporate plants into the human character to give an otherworldly quality to it, which I feel work to give the character both a sense of mystery and a unique identity and silhouette.
This project has allowed to me expand my skills in various aspects of character creation. For the human character, I got to make use of Maya’s XGen to create hair planes, and expand my hard-surface skills in ZBrush. For the tree character, I got to practice with foliage and sculpting plantlife in ZBrush.

Course
(BA) Hons Computer Games Art
Biography
I am a third year Games Art student who specialises in character art, and I have been surrounded by both art and games during my life and adore the work that goes into them. While I am particularly passionate about fantasy and modern characters, I enjoy characters from all genres and am very willing to learn.
Software & Hardware Proficiencies
ZBrush
Maya
Substance Painter
Substance Designer
Unreal Engine 4
Photoshop
Agisoft Metashape
Employment, Work Experience & Volunteering
While I lack professional experience in the industry, I have experienced working in teams together for projects in both the Journeyman and Beta Arcade modules. During Journey Man I was a member of the character team, which created characters that were requested by the other teams. We worked together to create the best characters we could. During Beta Arcade, I was the only character artist for the team and was responsible for designing and creating the characters for the game and making them to a quality suitable for the game and for the animator on our team.
Interests
Alongside both gaming and art, I enjoy reading, embroidery, and sewing.